Courses

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Mobile development has become increasingly important and popular. There are two platforms that own most of the current market share: Android and IOS. Microsoft has not been successful to date in the mobile market, and developers that are comfortable using Microsoft tools may feel left behind. It is possible, however, to create mobile applications for both Android and IOS using Microsoft Visual Studio and the Mono framework. This course will serve as an introduction on how to create applications for Android using Mono and C#. It will cover basic setup, UI development, options for working with data, interfacing with other Android features, like audio, camera and GPS, and publishing the application to Google Play.
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This course is a complete bundle providing all you need to become an efficient Android developer: video training to ease the learning curve, concrete examples with demo apps, expert PDF chapters for advanced topics, and a companion book to be used as a reference for your future endeavours. You will learn about how to setup your development environment, how to build a Hello World application, how projects are structured, how to use buttons, toast messaging, radio buttons, checkboxes, lists, longclicks dialog boxes, intents, options and context menus, layout, how to localize, how to store data, how to build background processes, how to deal with security and permissions, how to build graphics, how to integrate maps, how to debug, how to make sure your application is performing well, how to publish an application...

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Take your Android programming skills to the next level with the Android built-in framework that enables local data management in text files and SQLite-based relational databases. This course shows you how to create datacentric apps for Android devices, using SQLite, Java, and the built-in android.database packages. Author David Gassner describes how to define shared preferences, work with JSON and XML files in internal and external data stores, and create new local SQLite databases. 

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Make your own cartoons! That is the beauty of Flash. Anyone with an idea can create their very own cartoons and animations and share them with the world on the Internet. In this tutorial VTC author and experienced animator Dwayne Ferguson will show you all the steps to creating your very own animations. From concept to planning, to creating and publishing. With "Animating In Flash" you will have the knowledge and skills to create your own animations for everyone to see.
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Drawings are cool, but animations are cooler. Learn how animation works with programming.

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Animation Principles in Flash 5 with Chris Casady is a workshop that contains movie-based tutorials and example files that you can try at your own pace. Understanding the mechanics of Flash 5 will allow anyone to create moving artwork, but that doesn't automatically make everyone a 'skilled' animator. This workshop covers the underlying principles of animation and how to add them to your Flash work. Chris begins with the simplest principles of animation like speed, timing, squash and stretch, anticipation, bounce, and gravity, then progresses into the analysis of physical effects and natural phenomena. Examples of Flash animation are broken down into single frames revealing what it takes to create realistic motion for sparks, drips, water, lightning, and explosions. 'Straight ahead' drawing is explained and demonstrated, and some of Chris's 'visual music' pieces are shown.

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Animation can be an overwhelming process to learn, even with a user-friendly piece of software like Anime Studio. VTC is here to help! In this course, you will learn how to plan, design, and animate a cartoon. Starting with the very basics, author Chad Troftgruben will teach you how to outline, script, and storyboard your story. Next, he will demonstrate Anime Studio's basic tools and features, building your foundation for more advanced works. Finally, you will dive into the creation process by drawing characters and scenes, rigging bone structures, setting camera positions, incorporating dialog, animating sequences, and editing it all together. By the time you complete this course, you will be ready to finish the story we have started and even create your own original works!
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Apple's Aperture 3 is the answer to your photo editing, organization, and sharing needs. Aimed at the amateur and professional photographer, this VTC course explores the features which make Aperture such a powerful, yet simple, tool. In addition to explaining the essential features of Aperture, author Sam McGuire also explores the connections between iOS and iPhoto. Whether you are taking pictures on vacation, working as a professional photographer, or creating images as a visual artist, you'll find the tools you need in Aperture and the training you need to use it right here.
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Aperture 2 is a powerful, efficient, and fun program designed to handle most of the tasks photographers face from input to output, including image organization and optimization. Aperture 2 has tools that help increase efficiency and productivity each step of the way. This practical 'how to' course by Apple Certified Trainer Ellen Anon, a member of the Aperture Advisory Panel, is designed to help you use each of Aperture's features effectively. You'll learn how to customize the interface to make it better fit your needs and how to use the adjustment tools to make your images the best they can be. This course starts at the beginning and continues on through the advanced features with easy to follow examples provided for each topic.
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Tap into the advanced authoring toolset of Apple DVD Studio Pro 4 to create everything from DVD dailies, to highly interactive commercial titles in both SD and HD. VTC author, Nathan Haggard, shows how to get the most of the application's sophisticated design tools, templates, and transitions, offering unparalleled creative freedom. High end features and integration with graphic programs allow for unlimited customization. Pre-built templates and artwork allows one to easily create a professional DVD in minutes.
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